While there are plenty of indie titles planned for launch as part of the Nintendo Switch games list, you can understand fan worry over the third-party situation.
The Wii U suffered greatly from being tossed aside by independent developers early, while low sales also helped to compound the problem.
Now the Nintendo Switch has been released, all eyes on how well it will perform among developers.
So far, it appears that many are impressed by the console’s accessibility and improved hardware over the Wii U, something that apparently held it back.
Christian Svensson, Chief Operating Officer for Sixfoot who are publishing Rime on the Nintendo Switch, revealed his thoughts on the situation.
Speaking to Polygon, Svensson commented on why the Nintendo Switch is set to receive a lot more third-party support in the future, explaining: “Our reasons for [porting Rime] were we wanted to reach a broad audience, and it’s the type of game that feels like it belongs on a Nintendo platform.
“I don’t know that you could say that for every game out there. Everyone’s gotta have their own reasons for porting. From a technical perspective, the amount of work is not trivial. There are definitely easier platforms to get to. Without getting into details, a lot of it has to do with RAM limitations relative to the PS4 and Xbox One, as an example.
“So it’s a trickier — even notwithstanding processing differentials between those platforms. As far as why more people are doing it, here’s an obvious one: better support for certain engines.
“Obviously Unreal never existed on Wii U or 3DS, and it exists — or will more properly exist eventually — on Switch. … That’s a huge thing.
“I think there are certain tools that exist on Switch, for performance and optimization, that never existed on Nintendo platforms before. It’s a huge step forward on those fronts.
“So maybe that’s what’s giving developers a little more confidence to say, “You know what? We can figure this out. We’re not sort of feeling our way through the dark.”
The Nintendo Switch was never going to be the leading light in outside development and there looks to be plenty of titles that will pass it by.
Overwatch and Destiny 2 both look like they’re out the picture for now but many will be looking to the Nintendo Switch not just for its parity with other platform, but more for its hybrid design.
“The Wii U audience never hit the broad market that, for example, the Wii did. And I think that the Switch has the ability to recapture some of the Wii magic in a couple of different ways,” Svensson added.
“But a lot of it has to do with the fact that it’s a 2-in-1 system. The fact that it is trying to be a portable and a home console all in one package — first of all, it’s an easy sell from a value for money family purchase standpoint.
“You know, I just think that if you looked at it only as a portable system, it’s probably the best portable that has ever…